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Return to the ghost tower of inverness
Return to the ghost tower of inverness













return to the ghost tower of inverness
  1. #Return to the ghost tower of inverness how to#
  2. #Return to the ghost tower of inverness series#
  3. #Return to the ghost tower of inverness free#

Laforce: Pterodactyl (p.12), Fire Giant (p.14),

  • Jeff Dee: Mage (p.4), Umberhulk (p.9), Chess Room (p.10), Fire Bat (p.17), Adventurer vs Fire giant (Backcover).
  • Also included within are background information, referee's maps and notes, encounter descriptions for players, and a background scenario linked to THE WORLD OF GREYHAWK TM Fantasy World Setting. May thus be used for competition among players (or groups of players) or as a non-scored adventure included in an ongoing campaign. This module contains a challenging setting, a scoring system and characters specially prepared for the adventure.

    #Return to the ghost tower of inverness series#

    It is the second in TSR's COMPETITION SERIES - modules that were used in official tournaments. This module was originally written for the Official ADVANCED DUNGEONS & DRAGONS® Game Tournament at Wintercon VIII, held in Detroit in November of 1979. " A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst, Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure- the fabled Soul Gem. If you find this module intriguing, look for the TSR logo on future publications from The Game Wizards!" THE GHOST TOWER OF INVERNESS is the second in the new line of Collector's Edition modules from TSR.

    return to the ghost tower of inverness

    #Return to the ghost tower of inverness how to#

    Pre-rolled characters are included for tournament play, and there are notes on how to easily convert the module to non-tournament use.

    return to the ghost tower of inverness

    This special numbered collector's edition (300 copies in print) contains background information, referee's notes, complete maps, scoring information, and visual aids. The Keys of Law and Chaos are required to open the area where the Soul Gem is reportedly kept." This module was designed for the Official Dungeons & Dragons tournament at Wintercon VIII in Detroit (November 1979). And it came to pass that despite this seeming victory over their feared former master the people did shun the area and it was said that on fog-shrouded nights the great central tower of the Fortress Inverness could still be seen. At this time there came a great multitude of superstitious peoples from surrounding lands who laid siege to the castle and threw down the great tower. Some legends tell that his power was so great that he even taught the gem to protect itself from those who would take it from him.īut despite his great power there came a time that Galap- Dreidel did leave on a journey northwest, over the river Selintan, and did not return.

    #Return to the ghost tower of inverness free#

    Townsfolk whispered that Galap-Dreidel would, at times, set a prisoner free in the tower merely for the sport of his beasts. Thus it was that his traps never faltered nor did his guardians age or need food. They also say that he who controlled the gem could call forth the stolen souls of men and make them do his bidding.įor the stone Galap-Dreidel raised up the great central tower and filled his castle with many horrible creatures and deadly traps and, using a great incantation, he did wrest the tower from the very fabric of time and set it apart so that those within would not be affected by the passage of years. Galap-Dreidel, it was said, harnessed this power and used it against those who opposed his will. Stories say that the light of the gem dragged the souls of men screaming from their mortal flesh and trapped them within its many facets. Through magicks most arcane and knowledge forbidden to mortal men he did bend its power and shape the stone to his will. In years long past it had fallen from the sky and landed in the foothills of Abbor-Alz where Galap-Dreidel discovered it as it lay in the fires of its glory. Legend says that it was like a great white diamond and that it glowed with the brilliance of the sun.

    return to the ghost tower of inverness

    Most grand and terrible of all Galap-Dreidel’s work was the keep’s great inner tower for it was there that the wizard’s most prized possession, an eldritch jewel known only as the “Soul-Gem”, was said to rest. Know you also that here was said to dwell the great wizard Galap-Dreidel at the height of his power and glory, and that he did lift the Castle Inverness from the very foundation of rock upon which it rested.īq). The walls of this castle were said to be proof against enemies and all things magical or natural. Know you that in the elder days before the Invoked Devastation and the Rain of Colorless Fire, when the ancient peaks of the Abbor-Alz still thrust skyward sharp and majestic and the Flan tribesmen were but newcomers to the land, there existed between the Bright Desert and the mouth of the river Selintan a great fortress called Inverness.















    Return to the ghost tower of inverness